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The Games Machine 84
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XENIATGM84.iso
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Time Machine
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data1.cab
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Time_Machine_Files
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x_vn.ses
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2000-02-22
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104 lines
TRANSPARENCY::rendu1
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree08 = 10,77,77
Degree19 = 0,30,0
}
TRANSPARENCY::rendu2
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree08 = 10,77,99
Degree19 = 0,30,0
}
TRANSPARENCY::rendu3
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree08 = 55,99,77
Degree19 = 0,30,0
}
TRANSPARENCY::rendu4
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree08 = 44,99,77
Degree19 = 0,30,0
}
TRANSPARENCY::rendu6
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree06 = 33,99,77
Degree19 = 0,30,0
}
TRANSPARENCY::rendu7
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree05 = 33,99,66
Degree19 = 1,30,0
}
TRANSPARENCY::rendu8
{ Type = additive_variable
VariationType=linear
NbKeys = 3
Degree00 = 33,66,33
Degree04 = 33,99,55
Degree19 = 0,30,0
}
MAPPING::texture
{ NumberOfTextures=1
SizeX=256
SizeY=256
SizeTextureX=64
SizeTextureY=64
NumberOfSequences=1
RandomAnim=false
Duree=40
start=6
}
main:: x_spr_fx01
{parallelEffects{Frame 0: {loop(){rendu1(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx02
{parallelEffects{Frame 0: {loop(){rendu2(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx03
{parallelEffects{Frame 0: {loop(){rendu3(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx04
{parallelEffects{Frame 0: {loop(){rendu4(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx05
{parallelEffects{Frame 0: {loop(){rendu6(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx06
{parallelEffects{Frame 0: {loop(){rendu6(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx07
{parallelEffects{Frame 0: {loop(){rendu7(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx08
{parallelEffects{Frame 0: {loop(){rendu8(30);};}
Frame 0: {loop(){texture(30);};}
};}
main:: x_spr_fx09
{parallelEffects{Frame 0: {loop(){rendu8(30);};}
Frame 0: {loop(){texture(30);};}
};}